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Legendary Artifact Creature — Robot
Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
“Ward-granting Aura/Equipment tutor that ramps into suiting up threats.”
Codsworth is your dedicated Aura and Equipment enabler, turning mana-intensive enchantments and gear into a real threat engine. His ward ability protects your commanders from targeted removal, while his first activated ability ramps into Auras and Equipment specifically—meaning you're ramping into the cards that make your deck tick. The third ability is the real powerhouse: it lets you move Auras and Equipment around, dodging removal, setting up Voltron threats, and even moving key pieces to utility creatures.
Your strategy revolves around suiting up one or two creatures with cheap, efficient Auras and Equipment, turning them into formidable blockers or attackers. Cards like Sram's Expertise, Puresteel Paladin, and Danitha Capashen synergize beautifully with both the mana fixing and the swapping mechanic. You're looking to win through commander damage or regular combat once you've assembled a critical mass of gear, while Codsworth's ward keeps your threats safe from bolt-style removal.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors like Enlightened Tutor; use Heliod's Pilgrim and Open the Armory instead. Replace Stoneforge Mystic with cheaper hits like Puresteel Paladin.
Inclusion = % of Codsworth, Handy Helper decks running this card. +lift = percentage-point boost over the format average.
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