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Legendary Creature — Human Hero
Deathtouch, lifelink When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
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“Hero control/midrange: steal & exile threats, grind with lifelink & deathtouch.”
Cloak and Dagger is a sneaky disruptive hero that turns information into action. When it enters, you peek at an opponent's hand and exile either a key spell or creature until your commander leaves play—crippling their threats while you build your own game plan. This pairs beautifully with a {W}{B} control or midrange shell that values card advantage, life gain (via lifelink), and the ability to slip through (deathtouch makes it hard to block favorably). You're playing a tempo game: steal their resources, stay alive, and grind them out with evasive damage and incremental value.
The deck wins through a combination of commander damage, life gain, and grinding removal. Cloak and Dagger's deathtouch means it trades favorably in combat, while lifelink keeps you ahead on resources. Lean into Heroes, equipment that grants evasion or toughness, and {W}{B} staples like removal and board wipes. Card draw and hand disruption synergize perfectly with the ETB effect, letting you stay informed and respond reactively.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey walkers and tutors; use mid-range removal like Fatal Push, Generous Gift, and Solitude alongside creatures like Solemnity, Yavimaya Enchantress, and free or cheap board wipes like Crux of Fate.
Inclusion = % of Cloak and Dagger, Entwined decks running this card. +lift = percentage-point boost over the format average.
No public decks for Cloak and Dagger, Entwined yet.
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