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Legendary Creature — Wolf
Menace Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds. If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.
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Built into 1 Tapped Deck
“Wolf lord that doubles triggers and grows with each pack member.”
Chief of the Wilds is a wolf lord that rewards you for playing more wolves and doubling up on their triggered abilities. Your game plan is to build a wolf-focused deck that floods the board with pack members, triggering Chief's counter-doubling ability while also copying any other wolf or battle triggers you've set up. Each new wolf that enters becomes a way to pump your commander and multiply your triggered effects, turning a modest board into a devastating threat. The deck wins through a combination of commander damage and overwhelming combat pressure from a growing pack of menacing creatures.
Your core strategy involves ramping into wolves as quickly as possible, then leveraging cards with enter-the-battlefield or attack triggers to generate value. Wolf lords like Immaculate Magistrate and cards that create wolf tokens synergize beautifully—each token triggers Chief, stacking counters while any wolf ability you control triggers twice. Over a few turns, Chief balloons into an enormous threat while your supporting wolves chip away at opponents. This is a creature-heavy, tempo-focused strategy that doesn't rely on complex combo chains, just smart sequencing and board presence.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey wolf lords like Questing Beast; lean on budget wolf tokens via Parallel Lives or Doubling Season stand-ins like Biogenic Upgrade, and use mid-range wolves like Rampaging Wolves and Arlinn staples.
Inclusion = % of Chief of the Wilds decks running this card. +lift = percentage-point boost over the format average.
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