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Legendary Creature — Human Artificer
Landfall — Whenever a land you control enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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“Blink creatures endlessly with landfall triggers for value and evasion.”
Chief Kyle is all about blinking creatures with landfall triggers. Every time a land enters the battlefield, you exile a creature and get it back at the next end step—perfect for abusing enter-the-battlefield effects, protecting creatures from removal, and dodging combat damage. Build around creatures with strong ETB abilities (card draw, token generation, tutoring) and ways to ramp into multiple lands per turn. Your deck wins by generating incremental value that snowballs into overwhelming board presence and card advantage, eventually closing out via combat damage with a massive, evasive army.
The Star Trek set gives you incredible synergies: Excalbian Gamemaster floods the board with Officer tokens while pumping creatures, and the Strange New Worlds theme rewards playing diverse nonbasic lands. Cards like Deep Space Scan and the Planet lands let you chain landfalls reliably. You'll play creatures that benefit from repeated blinks—things that draw cards, make tokens, or trigger death effects—and use Kyle's ability to both protect them and maximize their value. The deck is midrange-tempo at heart: you're not racing, but you're building an advantage engine that eventually overwhelms opponents.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the dual lands at first; basic lands work fine for testing. Substitute mana rocks like Cultivate, Kodama's Reach, and Solemn Simulacrum for pricey ramp, and use commons like Mulldrifter or Ephemerate instead of chase blink creatures.
Inclusion = % of Chief Kyle, Transporter Tech decks running this card. +lift = percentage-point boost over the format average.
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