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Legendary Creature — Human Cleric Knight
First strike, lifelink At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
“Gain life, tutor threats, build an unbeatable board presence.”
Cerise, Slayer of Fear is a life-gain engine that rewards you for gaining life by tutoring cards directly into play. Every turn after you gain life, you search your library for a card whose mana value doesn't exceed the total life you've gained that turn, which means even modest life gain can unlock expensive threats. The deck builds around efficient life-gain sources—both passive effects like Soul Warden and Essence Warden, and active ones like Sunbaked Clay or Bolas's Citadel—to turn life into card advantage and board presence.
Your gameplan is to establish steady life gain early, then use Cerise's tutor ability to chain together threats as the game progresses. By mid-game, you're gaining 5–10 life per turn through creatures and effects, letting you grab 5–10 mana value cards repeatedly. This creates a snowball effect where you're both growing your board and hand simultaneously. You win through a combination of creature damage and overwhelming the table with threats that come directly from your library, avoiding card disadvantage.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace pricey tutors like Enlightened Tutor with cheaper lifegain like Daxos, Blessed Initiate or Radiant Destiny; use Humble Defector and Siege Rhino instead of fetches to ramp and gain life on budget.
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