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Legendary Creature — Mutant Ninja Human Turtle
When Casey & Raph enter, choose one or both. Each mode must target a different player. • Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost. • Target player creates two Treasure tokens.
“Political red aggro: trade favors for ramp and tempo until you're too far ahead.”
Casey & Raph, Hotheads is a politicking engine disguised as a hasty red creature. Your main gameplan is to cast this 4/4 and immediately offer table deals: give one player a free card draw (which feels generous but narrows their options), and give another player mana ramp via Treasures (which they'll love). This creates a web of temporary allies while you're grinding out value. The real win comes from combining these political tools with red's usual aggro gameplan—ramp out faster than expected, swing with Treasures for extra mana, then burn opponents down or go wide with token strategies.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey red staples like Imperial Recruiter; instead lean on budget token-makers like Goblin tokens from Siege-Gang Commander and ramp via Treasure generation from cards like Goldspan Dragon's cousins.
Inclusion = % of Casey & Raph, Hotheads decks running this card. +lift = percentage-point boost over the format average.
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