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Legendary Creature — Human Pirate
Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.
“Artifact-fueled Pirate pump that grows your crew every time you play artifacts.”
Captain Storm rewards you for playing artifacts, making this a classic artifact-focused aggro deck. Every artifact that hits the battlefield—whether it's a mana rock, equipment, or artifact creature—pumps one of your Pirates with a +1/+1 counter. Your goal is to build a critical mass of Pirates, load them up with counters, and turn sideways for combat damage before your opponents stabilize.
The deck naturally splits into two halves: cheap artifacts that ramp and enable Captain Storm's ability (signets, talismans, treasures), and efficient Pirates that want to attack early. Equipment like Embercleave and Sword of the Animist turn your Pirates into legitimate threats while doubling as trigger sources. Because you're playing blue and red, you've got access to evasion, card draw, and tempo spells to protect your board while you build.
You'll typically win by attacking with a 3-5 creature team supercharged with counters by turn 4-6. It's not a true combo deck, but the interaction between artifacts and Pirates creates a surprisingly consistent clock that most casual tables struggle to race.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the mana base upgrades initially; use Signets and Talismans instead of expensive rocks, and slot in budget Pirates like Captivating Crew and Fathom Fleet Captain rather than pricey legends.
Inclusion = % of Captain Storm, Cosmium Raider decks running this card. +lift = percentage-point boost over the format average.
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