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Legendary Creature — Human Kree Hero
Flying, double strike, indestructible Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
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“Flying double striker that grows whenever your team gets counters.”
Captain Marvel is a flying threat with double strike and indestructible—she's naturally hard to kill and hits twice as hard as her stats suggest. The real engine, though, is her counter-copying ability: whenever any other creature you control gets counters, Captain Marvel copies them. This means you want a deck full of creatures that generate counters (especially +1/+1 counters), and as they grow, so does your commander. You're essentially building a +1/+1 counter-matters deck where Marvel becomes a flying finisher that scales with your whole team's growth.
Your win plan is straightforward: pump your creatures with counters using cards that reward counter-placing (like Training Regimen), then swing in for commander damage or combat damage with an ever-growing Marvel backed by a swarm of pumped bodies. The indestructibility and double strike mean she survives blockers and trades favorably, while the counter synergies let you turn small incremental effects into explosive turns.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey staples like Doubling Season; instead use Training Regimen, Go Nuts!, and plan-based enchantments from Marvel set for budget counter synergy.
Inclusion = % of Captain Marvel, Apex Avenger decks running this card. +lift = percentage-point boost over the format average.
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