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Legendary Creature — Human Soldier
Double strike Spells cast from among cards you drew this turn cost {1} less to cast. Spells cast from among cards your opponents drew this turn cost {1} more to cast.
“Scrappy double-strike soldier who punishes opponents' draws and builds card advantage”
Captain Eberhart is a compact Voltron commander that hits twice per turn, making her a sneaky threat that deals commander damage faster than most. Your core gameplan revolves around equipping her with evasion and protection while drawing extra cards to fuel her cost-reduction ability—spells like Mentor of the Meek, Esper Sentinel, or instant-speed card draw let you untap with cheaper interaction. The deck wants to be efficient: you're playing lean, efficient creatures and protection spells, then leveraging Eberhart's double strike to finish opponents before they stabilize.
The card-draw synergy is the real angle here. Every extra card you draw makes your follow-up spells cheaper, letting you protect your commander or lay down threats that opponents can't afford to answer. Equipment like Sword of Fire and Ice, Umbra Blades, or even humble Basilisk Collar transforms Eberhart into a lethal threat. Your opponents' card draw becomes a liability too—their spells cost more, slowing their game plan. You're essentially playing a tempo-control deck that pivots into combat damage.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the pricey swords—Colossus Hammer, Elbrus the Binding Blade, and Chivalrous Evasion offer similar protection cheaper; slot in Read the Bones or Siege Rhino effects over expensive tutors.
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