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Legendary Artifact — Spacecraft
Flash When Candela enters, return up to one target creature you control to its owner's hand. It perpetually gets +1/+1. Station 8+ | Flying Whenever Candela deals combat damage to a player, you may put a creature card with mana value 3 or less from your hand onto the battlefield.
“Flash creature cheater that rewards combat damage with free creature plays.”
Candela is a cheap, evasive threat that rewards you for dealing combat damage while offering instant-speed interaction via its flash ability. The deck wants to lean into Candela's repeatable creature cheating—bouncing your own creatures to reset them or dodge removal, then replaying them while sneaking in free threats whenever Candela connects in the air. You're playing a tempo-focused game: protect Candela with cheap defense and card draw, chip away with flying damage, and generate value by constantly deploying creatures from hand for free.
The Station mechanic (8+ power) is a bonus that occasionally shows up—if Candela somehow grows large enough, it turns into a flying finisher. But the real engine is the combat trigger: every hit represents a free cast of any creature with mana value 3 or less. Pair this with creatures that have enters-the-battlefield effects (think Soulherder-style creatures) and you'll generate steady advantage. The deck wins through evasive, efficient creatures backed by tempo plays and a commander that's genuinely hard to answer thanks to flash.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive fetchlands—basics and Evolving Wilds do fine. Swap pricey blink spells like Ephemerate for budget hits like Soulherder or Charming Princes.
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