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Legendary Creature — Human Wizard
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
“5/5 creature removal engine fueled by sacrifice and graveyard synergies.”
Cabal Patriarch is a repeatable creature removal engine wrapped in a 5/5 body. The deck wants to fill your graveyard and sacrifice fodder while using the Patriarch's activated abilities to pick apart opponents' threats. You'll combine token generators, free sac outlets, and self-mill to keep fueling both modes—sacrificing creatures for the first ability or exiling them from your graveyard for the second. This gives you flexibility: lean on tokens and sacrifice synergies early, then transition into a grindy mid-game where you're neutralizing blockers and problem permanents while your commander beats face.
The win condition is typically commander damage through evasion or a swarm of tokens backed by your creature removal keeping the board clear. Cards that generate disposable creatures (Bitterblossom, Ophiomancer), tutors for sacrifice outlets (Viscera Seer, Ashnod's Altar), and self-mill effects (Stitcher's Supplier, Satyr Wayfinder) form the backbone. You're essentially playing a grindy midrange deck where creature removal doubles as resource generation—every activation is tempo, card advantage, and board control rolled into one.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip Doubling Season and Cabal Coffers; use Rankle, Master of Pranks and basic ramp instead. Swap City of Shadows for free sacs like Viscera Seer and Cartel Aristocrat.
Inclusion = % of Cabal Patriarch decks running this card. +lift = percentage-point boost over the format average.
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