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Legendary Creature — Human Artificer
Each creature you control that's a Food or a Golem gets +2/+2 and has trample. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "{2}, {T}, Sacrifice this token: You gain 3 life."
“Reanimating sacrifice outlet that turns dead creatures into Food Golems.”
Brenard, Ginger Sculptor turns your creatures into reusable resources by exiling them when they die and creating Food Golem tokens that serve double duty: they're cheaper, scaled-down copies that still benefit from Brenard's lord effect, and they can be sacrificed for life gain. Your gameplan revolves around building a deck full of utility creatures—particularly ones with strong enters-the-battlefield or death triggers—then repeatedly dying and recurring as tokens. You're not racing; you're grinding value while your Food Golems grow larger and more threatening.
The deck thrives on aristocrat synergies and death-trigger engines. Creatures like Zulaport Cutthroat, Viscera Seer, and Zulaport Cutthroat punish your opponents every time a token dies, while cards like Siege Rhino or Fleshbag Marauder give you repeatable sacrifice outlets that fuel Brenard's ability. Your win condition is typically combat damage from an army of oversized Food Golems, but you can also win via the drain damage from sacrifice outlets stacking up over many turns. The trample ensures your tokens punch through, and the lord effect turns even your small 1/1 tokens into 3/3 threats.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey aristocrats like Orcish Bowmasters; use Viscera Seer, Cartel Aristocrat, and Zulaport Cutthroat as cheaper sacrifice outlets, and fill flex slots with bulk utility creatures from recent sets.
Inclusion = % of Brenard, Ginger Sculptor decks running this card. +lift = percentage-point boost over the format average.
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