Loading commander data
Legendary Creature — Human Wizard
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
“Group-hug Wizard that cheats massive threats into play every turn.”
Braids, Conjurer Adept is a generous group-hug engine that rewards you for playing big stuff while letting everyone cheat permanents into play. Your core strategy is to fill your deck with expensive, powerful creatures and artifacts that you're happy to play for free, then lean into the fact that you're getting ahead by playing threats on other players' turns too. You'll set up ramp early, then flood the board with game-ending threats like Craterhoof Behemoth, Consecrated Sphinx, or Blightsteel Colossus while your opponents play their own creatures.
The deck wins through a mix of commander damage, creature swarm, and outpacing opponents with sheer card advantage. Your plan is to make Braids stick, untap repeatedly, and cast the biggest stuff from your hand—often multiple times per rotation. You'll also run some blue staples for protection and card draw to keep refueling. The generous effect means the table stays engaged and happy, making this a social, friendly build perfect for playgroups that like interaction.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive tutors and optimal mana rocks; lean on basic blue ramp like Cultivate, Kodama's Reach, and Signetic Wand instead. Replace pricey blue staples with Counterspell with cards like Absorb or Spell Pierce.
Inclusion = % of Braids, Conjurer Adept decks running this card. +lift = percentage-point boost over the format average.
No public decks for Braids, Conjurer Adept yet.
Build a Deck →Be the first to publish one — Commander-tier members can share decks with the community.
Our deck builder picks the 99 other cards for you. Two minutes to a complete, balanced list.
Build a Deck with This Commander →Card data via Scryfall