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Legendary Creature — Human Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.) Attacking Ninjas and Rogues you control have deathtouch. Whenever one or more Ninjas and/or Rogues you control deal combat damage to a player, create a 1/1 black Rat Rogue creature token.
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“Evasive shadow aggro with Ninjas/Rogues that generates tokens on combat damage.”
Boss Uramon, Shadow's Reach is a evasion-focused aggro commander that leverages the shadow mechanic to slip past most blockers while pumping your Ninjas and Rogues with deathtouch. Your gameplan is straightforward: turn creatures sideways, trigger combat damage often, and build a growing army of Rat Rogue tokens while your evasive creatures finish opponents. The shadow ability makes Uramon hard to stop, and deathtouch turns even small attackers into lethal threats—suddenly a 1/1 Rat becomes a serious problem.
The deck thrives on synergy between cheap evasive creatures (shadow-heavy), creatures that care about being Ninjas or Rogues, and effects that punish or reward combat damage. You're not trying to go infinite; you're applying consistent pressure, generating incremental value through tokens, and closing out games with commander damage or token swarm. This is a tempo-focused strategy: stay ahead, protect your creatures, and use Uramon as an evasive threat that doubles as a token generator.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive Ninjas like Yuriko for budget chaff like Throat Slitter and Changeling Outcast; Infiltration Lens and cheap evasion creatures do the heavy lifting.
Inclusion = % of Boss Uramon, Shadow's Reach decks running this card. +lift = percentage-point boost over the format average.
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