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Legendary Creature — Human Scientist Hero
Flying (This creature can't be blocked except by creatures with flying or reach.) Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel.
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“Flying hero that grows stronger every turn you draw a second card.”
Blue Marvel is a flying threat that grows bigger every turn you draw a second card, rewarding you for playing a typical Magic game of drawing and casting spells. The deck builds around card draw synergies—wheels, extra draw effects, and cantrips all trigger that second-card trigger, stacking +1/+1 counters on your commander while he attacks in the air, protected by his Ward ability. You're essentially playing a tempo-focused midrange deck where Blue Marvel becomes a steadily growing threat that's hard for opponents to remove or block, eventually dealing commander damage while your artifacts and utility spells control the board and generate extra value.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive blue staples like Rhystic Study or Counterspell variants; instead use efficient cantrips (Opt, Spell Pierce, Consider) and cost-efficient draw like Blue Marvel's own triggered ability plus The Ten Rings and Surveillance Room.
Inclusion = % of Blue Marvel, Adam Brashear decks running this card. +lift = percentage-point boost over the format average.
No public decks for Blue Marvel, Adam Brashear yet.
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