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Legendary Creature — Wizard
Flying, deathtouch Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
“Evasive wizard that burns everyone each time you cast a noncreature spell.”
Black Waltz No. 3 is a flying, deathtouch threat that rewards you for casting noncreature spells—basically any instant, sorcery, or artifact you play triggers damage to all opponents. Your game plan is to load the deck with efficient spells that advance your board while the commander pings away at enemy life totals. The beautiful part is that this works well in a tempo shell where you're casting cheap removal, cantrips, and utility artifacts; over the course of a game, those 2-damage triggers add up fast and push you toward a burn-focused victory.
You want to lean into Izzet-style spellslinging: cheap interaction, card draw, and tempo plays that force opponents to respond while you're dealing damage from the command zone. Consider wheels and mass-draw effects to trigger the damage multiple times in a turn, and don't sleep on artifact synergies like Goblin Electromancer or Young Pyromancer effects that multiply your output. Between the commander's evasion and deathtouch, it's also a decent finisher on its own—swing in for 2 flying, unblockable damage while your spells close out the game.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey cantrips like Snap and Unholy Heat; use Expressive Iteration, Counterspell, and free/cheap interaction like Lightning Bolt and Murktide instead.
Inclusion = % of Black Waltz No. 3 decks running this card. +lift = percentage-point boost over the format average.
No public decks for Black Waltz No. 3 yet.
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