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Legendary Creature — Human Druid
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
“Landfall army-builder that pumps your team every land drop.”
Baru, Fist of Krosa is a landfall engine that turns every Forest entering the battlefield into a pump spell for your team. Your game plan is to ramp hard into land drops, using cards that fetch or play lands from your deck and hand, then swing in with a growing army of green creatures. Every land drop triggers Baru, pushing your creatures over the top with +1/+1 and trample, which quickly becomes lethal in the mid-game.
The Grandeur ability gives you a late-game bomb: if you can assemble two copies of Baru (through card draw, tutors, or reanimation), you can sacrifice one to create a massive Wurm token that matches your land count—potentially a 10/10 or larger creature out of nowhere. This makes Baru work as both a consistent grind engine and a finisher. Your deck focuses on mana acceleration, landfall triggers, and creatures that benefit from +1/+1 pumps, turning what looks like a slow ramp deck into a genuinely threatening threat.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the premium fetchlands; use Cultivate, Kodama's Reach, and Explosive Vegetation instead. Budget Wurms like Wurmcoil Engine's cheaper cousins work just as well.
Inclusion = % of Baru, Fist of Krosa decks running this card. +lift = percentage-point boost over the format average.
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