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Legendary Creature — Vampire Noble
Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire.
“Growing vampire lord that gets bigger killing blocked creatures.”
Baron Sengir is a flying finisher that grows bigger whenever your creatures deal damage and then kill enemy blockers. The deck leans into a midrange vampire strategy where you're simultaneously building a board of flying threats while using direct damage and combat tricks to trigger Sengir's counter ability. Think of him as a snowballing threat that punishes opponents for blocking—each creature that dies to your damage boosts him toward an unblockable kill.
The core gameplan involves ramping into mid-game vampire lords and evasive threats, then using Sengir's regeneration ability as insurance against spot removal while his damage-triggered counters accumulate. You'll want creatures that deal damage naturally (via flying, menace, or direct effects) and spells that force trades or ping enemies. The win comes from swinging in with a massive, nearly unkillable Sengir while your vampire backup attackers close out the game.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace expensive vampire lords like Captivating Vampire with budget alternatives like Bloodlord of Veinwitch and Anowon, the Ruin Sage; use utility creatures like Cordial Vampire over pricey finishers.
Inclusion = % of Baron Sengir decks running this card. +lift = percentage-point boost over the format average.
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