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Legendary Creature — Dwarf Barbarian
Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn.
“Barbarian lord that pumps the tribe and dishes out incremental damage.”
Balthor the Stout is your Barbarian lord and anthem effect, turning your whole tribe into a more aggressive fighting force. You're building around red's natural affinity for aggressive creatures, focusing on getting a bunch of Barbarians into play early and attacking fast. Balthor's static ability pumps all your other Barbarians, while his activated ability lets you push through extra damage when you need to finish off opponents or break through blockers.
The deck wins through good old-fashioned combat damage—your army of Barbarians, buffed by Balthor and other lords, bash through opponents' defenses before they can establish control. You'll want efficient Barbarian creatures, some mana ramp to deploy them quickly, and anthem effects to multiply Balthor's impact. Red's natural strengths in haste, temporary boosts, and artifact synergy all slot in nicely here.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive lords like Hazoret the Fervent and use budget alternatives like Anax, Hardened in the Forge or even simple combat tricks; focus spending on efficient Barbarian creatures like Embercleave and Adventuring Gear instead.
Inclusion = % of Balthor the Stout decks running this card. +lift = percentage-point boost over the format average.
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