Loading commander data
Legendary Creature — Cat Knight
First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.
We earn a small commission when you buy cards via TCGplayer links — at no extra cost to you.
“Suit up and swing with double strike once Balan's equipped.”
Balan is a classic Voltron commander that turns equipment into a finishing engine. Your core gameplan is to suit Balan up with powerful equipment and swing for commander damage, leaning into double strike once you've got two or more pieces attached. The deck wants cheap, efficient equipment that generates value—think sword effects, evasion tools, and mana sinks. Your signature play pattern is untapping Balan's equipment with that {1}{W} ability to pivot between threats, dodge removal, or slam multiple pieces at once.
The beauty of Balan is the flexibility: you can go full aggro with quick equipment, lean into protection with indestructible gear, or pivot to a midrange approach with utility pieces that draw cards or ramp. White gives you access to tutors and board wipes that keep the table honest while you assemble your threats. You're not trying to combo off—you're trying to turn Balan into a 6+ power evasive flier that kills in two hits, making it incredibly hard for opponents to race you once you hit critical mass.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Start with budget equipment like Bonesplitter, Neglected Heirloom, and Wayfarer's Bauble; save for Batterskull and Sword of Light and Shadow as your deck evolves.
Inclusion = % of Balan, Wandering Knight decks running this card. +lift = percentage-point boost over the format average.
No public decks for Balan, Wandering Knight yet.
Build a Deck →Be the first to publish one — sharing decks with the community is free on every plan.
Our deck builder picks the 99 other cards for you. Two minutes to a complete, balanced list.
Build a Deck with This Commander →Card data via Scryfall