Loading commander data
Legendary Creature — Sphinx
Flying When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
We earn a small commission when you buy cards via TCGplayer links — at no extra cost to you.
“Control finisher that locks spells and draws cards when attacking.”
Azor is a control finisher that locks down your opponents' instants and sorceries while swinging in as a evasive threat. When it enters the battlefield, you temporarily shut down instant/sorcery spells for each opponent's next turn—perfect for cementing your board position or buying time for a winning play. The attack trigger is where Azor shines: spending mana to draw cards and gain life turns each swing into a mini-refuel, letting you out-resource opponents over time.
Your deck wants to protect Azor and ensure it connects, leaning on control elements (board wipes, removal, counterspells) to stay alive until it lands. Once it's attacking, the incremental card draw and life gain let you build an unbeatable advantage. This is fundamentally a "control into finisher" plan where Azor does the heavy lifting in the late game.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey counterspells like Force of Will; lean on cheaper alternatives like Counterspell, Spell Queller, or Mystic Reflection. Use basic board wipes like Wrath of God over Tef3ri's Protection.
Inclusion = % of Azor, the Lawbringer decks running this card. +lift = percentage-point boost over the format average.
No public decks for Azor, the Lawbringer yet.
Build a Deck →Be the first to publish one — Commander-tier members can share decks with the community.
Our deck builder picks the 99 other cards for you. Two minutes to a complete, balanced list.
Build a Deck with This Commander →Card data via Scryfall