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Legendary Creature — Human Assassin
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
“Deathtouch creatures that grow fat off combat damage and snowball to victory.”
Aveline de Grandpré is a deathtouch engine that rewards you for dealing combat damage with card advantage in the form of +1/+1 counters. Your gameplan is to assemble a small army of deathtouch creatures—ideally including Aveline herself—then swing in and watch them grow exponentially. Every hit triggers her ability, turning your assassins into legitimate threats that only get bigger.
The disguise mechanic is a bonus that lets you sneak Aveline in early as a 2/2 blocker for just three mana, then flip her for a surprise power boost later. You win through commander damage or a wide board of oversized deathtouch creatures that your opponents can't safely block. The deck leans into creature tutors, cheap deathtouch creatures, and counter synergies to make combat inevitable.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors like Mystical Tutor; use green creature tutors like Green Sun's Zenith and Worldly Tutor instead. Replace fetchlands with basic ramp like Cultivate and Kodama's Reach.
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