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Legendary Creature — Devil Advisor
Flying Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte. {1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
“Self-damage payoff that turns ping triggers into flying damage and chip away wins.”
Auntie Blyte is a clever payoff for red's self-damage strategy. You're building around sources that hurt you intentionally—cards like Satyr Firedancer, Impact Tremors, Warstorm Surge, and Zuihitsu shock effects that trigger whenever creatures enter the battlefield or deal damage. Each ping you take becomes a growth counter on Auntie, turning your own damage into fuel. Once she's stacked with counters, you can tap her to redirect that damage at opponents' faces or creatures, effectively converting self-inflicted harm into real threats.
The deck functions as a mid-range tempo engine. You're playing cheap red creatures and effects that generate damage triggers, watching Auntie grow into a flying threat while storing lethal damage as counters. Your win path is commander damage—Auntie flies over and smashes for 20, or you've dealt enough damage through her ability and other sources that finishing the table is trivial. The beauty is that self-damage becomes a resource rather than a drawback, and every trigger accelerates your plan.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive shocklands and use basic Mountains—this deck doesn't need color-fixing. Swap Warstorm Surge for Impact Tremors and Pandemonium, both under $2.
Inclusion = % of Auntie Blyte, Bad Influence decks running this card. +lift = percentage-point boost over the format average.
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