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Legendary Creature — Elemental Shaman
{1}{R}: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.
“Untap Ashling thrice per turn to ping everyone into oblivion.”
Ashling the Pilgrim is a unique mono-red commander that plays like a control finisher disguised as a tiny shaman. You're building around her repeatable damage ability—activating her ability three times in a turn to blow up all creatures and hit everyone for a chunk of damage. The deck uses mana acceleration and card draw to enable multiple activations, turning her into an unexpected board wipe and lethal threat rolled into one.
Your game plan revolves around surviving early and ramping into turns where you can go off. Cards that untap Ashling or reduce ability costs let you activate faster, while effects that give additional turns juice the damage output. You're not trying to be aggressive early; instead, you're a janky combo deck that slowly builds mana and threatens a sudden one-turn kill. Once you hit critical mass, a single turn with enough red mana becomes a game-ending explosion.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey untap effects like Rings of Brighthearth; use Thornbite Staff, Thousand-Year Elixir, or even cheaper alternatives like Heartstone and Biomancer's Familiar to enable multiple activations.
Inclusion = % of Ashling the Pilgrim decks running this card. +lift = percentage-point boost over the format average.
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