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Legendary Artifact Creature — Cyberman
The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) Whenever you sacrifice another creature, put a +1/+1 counter on Ashad.
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“Copy artifacts and sacrifice fodder to grow into a flying engine of value.”
Ashad, the Lone Cyberman is a unique artifact-focused commander that rewards you for casting artifacts and sacrificing creatures. Your core gameplan is to abuse casualty on your first artifact spell each turn—sacrifice a fodder creature to copy cheap artifact tokens and threats, generating value while pumping Ashad with +1/+1 counters. The deck wants a steady stream of expendable creatures (tokens, small dudes) paired with efficient artifacts that scale the longer the game goes. You'll win by turning Ashad into a flying threat with Cranial Plating effects, going wide with token copies, or grinding out value until opponents can't keep up.
The synergies are straightforward: cards that make tokens (Bitterblossom, Young Pyromancer) feed your sacrifice outlet, while artifacts that benefit from being copied (Runaway Steam-Kin, Scrapyard Recombiner) become exponentially stronger. Your goal isn't to storm off—it's steady incremental advantage. Each turn you're copying an artifact and growing Ashad simultaneously, building a board that becomes hard to race. You're also dipping into artifact synergies like Hardened Scales or Ozolith to supercharge counter accumulation.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey mana rocks—use Implement of Examination, Prophetic Prism, and other cheap artifact cantrips instead of Archmage's Charm. Bitterblossom can be replaced by Dreadhorde Invasion or Bake into a Pie stapled to a token-maker.
Inclusion = % of Ashad, the Lone Cyberman decks running this card. +lift = percentage-point boost over the format average.
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