Loading commander data
Legendary Creature — Human Knight
Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
We earn a small commission when you buy cards via TCGplayer links — at no extra cost to you.
“Knight tokens with built-in removal via creature-tapping.”
Aryel is a go-wide token commander with a built-in removal engine. You're creating an army of Knights while building toward an evasive ground attack, and Aryel's second ability lets you tap your growing force to pick off threats efficiently. The gameplan is straightforward: generate tokens every turn, attack with a vigilant squad, and use your Knight army as both offense and defense. Since Knights stay untapped thanks to vigilance, you're never forced to choose between attacking and removing blockers—you do both.
The deck leans into Knight tribal synergies and token generators that fit the black-white midrange shell. Cards that reward you for making tokens or tapping creatures multiply Aryel's value. You'll include some sacrifice outlets and recursion to turn your Knights into value, turning a flooded board into card advantage. By mid-game, you're a credible threat; by late-game, you're either swinging for lethal or using your untapped army to control the board.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Use cheap token generators like Knight Exemplar and Intrepid Adversary instead of pricey new printings; swap expensive tutors for Starfield Mystic and Ranger Class.
Inclusion = % of Aryel, Knight of Windgrace decks running this card. +lift = percentage-point boost over the format average.
No public decks for Aryel, Knight of Windgrace yet.
Build a Deck →Be the first to publish one — Commander-tier members can share decks with the community.
Our deck builder picks the 99 other cards for you. Two minutes to a complete, balanced list.
Build a Deck with This Commander →Card data via Scryfall