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Legendary Creature — Mouse Knight
Haste Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
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“Attackers unlock free creature tutors from the library each combat.”
Arthur, Marigold Knight is a tempo-value engine that rewards attacking with a wide board. Every time Arthur swings alongside at least one other creature, you effectively get a free creature from the top of your library—it comes in attacking and returns to your hand at end of combat, turning it into a repeatable spell. This means you want to build around evasive, utility creatures and token generators that let you attack every turn without risking your best threats.
The core gameplan is to play token makers and cheap creatures early, then use Arthur to tutor creatures off the top of your deck while growing your board. Cards that generate tokens (like Clever Lumimancer, Young Pyromancer, or Talrand, Sky Summoner) let you turn sideways consistently and trigger Arthur's ability multiple times per game. You're essentially playing a draw engine that also counts as combat damage, so the deck pressures opponents naturally while you sculpt the right creatures into play.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the expensive fetchlands and dual lands early; use basics and budget dual-lands like Mystic Gate or Shivan Reef. Replace pricey token makers like Doubling Season with Young Pyromancer and Impact Tremors.
Inclusion = % of Arthur, Marigold Knight decks running this card. +lift = percentage-point boost over the format average.
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