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Legendary Creature — Ooze Horror
Menace At the beginning of your end step, target opponent discards two cards. {2}{B}, Discard this card: Target creature gets -4/-4 until end of turn.
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“Menace discard lord that grinds opponents card-by-card.”
Armus, Skin of Evil is a straightforward discard-focused commander that punishes opponents while growing into the late game. Every end step, you force target opponent to discard two cards—a slow but consistent grinding effect that degrades their hand and board development. With 6 power and menace, Armus pressures players early on; the secondary mode lets you discard it as a combat trick or interactive tool, turning it into pseudo-removal for blocking threats. This deck wants to maximize discard triggers via cards that reward you for discarding, while also filling your graveyard for reanimation and flashback payoffs. You'll win through a combination of commander damage, attrition (opponents running out of resources), and possibly recursive threats from the graveyard. The gameplan is midrange—set up early defense, pressure with Armus, and break parity with cards that benefit from discards.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace pricey staples like Dark Ritual with ramp like Cabal Ritual or Bubbling Muck; use budget discard outlets like Necrogen Mists and Bottomless Pit instead of Syphon Mind.
Inclusion = % of Armus, Skin of Evil decks running this card. +lift = percentage-point boost over the format average.
No public decks for Armus, Skin of Evil yet.
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