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Legendary Creature — Elder Dragon
Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn.
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“Voltron wall dragon that powers up your defensive creatures.”
Arcades Sabboth is a unique defensive engine that rewards you for keeping creatures untapped. Your core gameplan is to build a board of defensive creatures—especially high-toughness walls and defenders—and use Arcades's +0/+2 boost to turn them into unkillable blockers while keeping your life total healthy. The upkeep cost means you need consistent green-white-blue mana, so the deck leans into ramp and color-fixing early on. You're playing a midrange control shell that stabilizes against aggression, then gradually outvalues opponents through damage from fliers (Arcades itself can swing in the air), token production, and creatures that do things just by existing and blocking.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey dual lands and use basic-heavy mana with Cultivate, Kodama's Reach, and Farseek instead of expensive fetches; Merfolk Looter replaces pricey card draw engines.
Inclusion = % of Arcades Sabboth decks running this card. +lift = percentage-point boost over the format average.
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