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Legendary Creature — Spirit
{X}{G}, {T}: Arashi deals X damage to target creature with flying. Channel — {X}{G}{G}, Discard this card: It deals X damage to each creature with flying.
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“Green's flying-hateful Spirit wipes skies, then beats down with ground threats.”
Arashi, the Sky Asunder is a flying-focused hate card that punishes opponents for taking to the skies. The deck leans into a midrange shell that controls the air while developing your own board presence. You're not trying to go fast—instead, you're buying time with Arashi's removal while ramping into threats that don't rely on flying. The real power comes from Arashi's channel ability, which lets you discard it late game to wipe out an entire aerial squadron, turning your hand into a board reset.
Your win condition is grinding out damage with ground-based creatures and commander damage once the skies are clear. Pair Arashi with cards that enable card draw or flashback so you can recycle it, and lean heavily into green's ramp suite to accelerate into bigger threats. The channel ability also synergizes with self-mill and graveyard interactions, letting you bin Arashi early and activate it from the yard when needed.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the pricey card draw in early builds; use free-to-cheap ramp like Cultivate, Kodama's Reach, and Llanowar Elves instead of more expensive mana dorks.
Inclusion = % of Arashi, the Sky Asunder decks running this card. +lift = percentage-point boost over the format average.
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