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Legendary Creature — Cat Avatar
Eminence — At the beginning of combat on your turn, if Arahbo is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
“Cat lord that pumps your felines into explosive attackers with trample.”
Arahbo is a feline lord that turns your cat army into oversized threats. The eminence ability pumps a cat at the start of combat every turn—even from the command zone—giving you consistent pressure without needing to cast him. Once he's in play or you've assembled a modest cat team, his second ability lets you dump mana into pumping attackers with trample, turning regular kitties into game-ending threats. The core gameplan is simple: ramp into cheap cats, swing hard, and use Arahbo's static boost plus his activated ability to multiply damage. You're playing an aggro deck that scales naturally—early cats pressure opponents, then midgame you're doubling down with lords and anthem effects to finish games by commander damage or cat swarm.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive cat lords like Mirri, Weatherlight Duelist; use Leonin Arbiter or Common Cats instead. Ramp with Llanowar Elves and cultivate rather than pricey mana dorks.
Inclusion = % of Arahbo, Roar of the World decks running this card. +lift = percentage-point boost over the format average.
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