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Legendary Creature — Human Ninja
When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) April O'Neil can't be blocked by creatures with power 3 or greater.
“Evasive ninja that scries and punches through for tempo wins.”
April O'Neil is a evasive early creature that slots perfectly into tempo and control shells. Her scry trigger on entry helps smooth your draws and fix mana while her unblockability against large creatures lets her slip through for consistent damage. She's a classic ninja hero—small, nimble, and hard to catch.
Build around white's efficient creatures and spells that reward you for playing cheap evasive dudes. Since April can't be blocked by bigger threats, you're naturally good at the racing game. Layer in cards that trigger off creatures entering or attacking, and you've got a tidy little tempo deck that pressures opponents while staying ahead on card quality through repeated scry triggers.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip fancy fetchlands—play basic Plains, Flooded Strand budget alternative Evolving Wilds, and lean on commons/uncommons like Elite Spellbinder and Blade Splicer instead of pricey tempo staples.
Inclusion = % of April O'Neil, Kunoichi Trainee decks running this card. +lift = percentage-point boost over the format average.
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