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Legendary Creature — Human Scientist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
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“Card-draw engine that rewards casting spells of different types.”
April O'Neil rewards you for casting spells with diverse card types, turning your varied spell list into a card-drawing engine. The core gameplan is simple: play as many different card types as possible each turn (creatures, sorceries, instants, artifacts, enchantments, planeswalkers) to maximize your end-step draw. This naturally leads to a tempo-midrange shell where you're filling your hand while advancing your board, letting you out-resource opponents through sheer card advantage.
Wins come through consistent incremental damage and overwhelming board presence. You're not looking for a quick combo kill—instead, you're playing a steady game of playing threats, drawing extra cards, and gradually grinding toward victory. The deck thrives in longer games where your card-draw advantage compounds. Think of April as a blue goodstuff commander that incentivizes playing a more diverse spell suite than typical mono-blue strategies, making your deck interesting and less predictable.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive cantrips like Scalding Tarn; use basic fetchlands and budget cantrips like Opt, Preordain, and Mystic Sanctuary instead of pricey tutors.
Inclusion = % of April O'Neil, Hacktivist decks running this card. +lift = percentage-point boost over the format average.
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