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Legendary Enchantment Creature — Harpy
Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
“Mono-black flying Harpy that mills herself for Zombie tokens and graveyard value.”
Aphemia, the Cacophony is a self-mill engine wrapped in a flying body. Your main gameplan is to fill your graveyard with enchantments—both as a resource and as fuel for Aphemia's end-of-turn triggers. Each turn you can exile an enchantment to make a 2/2 Zombie token, which slowly builds a growing army while you recycle your graveyard. The deck wins through a mix of token swarm damage and reanimation synergies: you'll stock your bin with enchantments and creatures, then reanimate key threats or sacrifice your Zombies for value.
The core is filling your deck with cheap enchantments (especially Auras and other permanents that naturally fill the graveyard) alongside self-mill effects like Satyr Wayfinder and Stitcher's Supplier. You're also playing sacrifice outlets and token payoffs so each Zombie triggers cards like Zulaport Cutthroat or Impact Tremors. Since you're in mono-black, you'll lean hard on reanimation spells and graveyard-matters cards to turn those exiled enchantments into incremental value.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive tutors like Demonic Tutor; use Entomb and Diabolic Tutor instead. Swap Thoughtseize for Inquisition of Kozilek, and replace Liliana of the Veil with budget reanimation like Unearth.
Inclusion = % of Aphemia, the Cacophony decks running this card. +lift = percentage-point boost over the format average.
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