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Legendary Creature — Human Monk
Trample Amarant Coral attacks each combat if able. No Mercy — Whenever Amarant Coral deals combat damage to an opponent, it deals that much damage to each other opponent.
“Voltron that punches all opponents at once via combat damage.”
Amarrant Coral is a combat-focused commander that punishes your opponents for letting you attack. With trample and a mandatory attack trigger, Amarrant starts swinging from turn four—and its No Mercy ability turns that damage into a multiplayer nightmare. Every point of combat damage you deal hits all opponents, snowballing your damage output across the table. The deck leans into aggressive early pressure, then uses your commander as a damage engine while building board advantage.
Your strategy revolves around protecting Amarrant Coral while maximizing its combat effectiveness. Pump spells, haste enablers, and evasion tricks keep it swinging safely. In multiplayer, the damage multiplication effect makes Amarrant disproportionately threatening—a 7-power hit into one opponent deals 7 to everyone. You'll want ramp to hit your commander early, then use combat tricks and temporary power boosts to force through damage before opponents stabilize.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive fetches and dual lands—basic lands + cheap painless duals like Khans taplands work fine. Use Embercleave instead of Blackblade Reforged as a budget power doubler.
Inclusion = % of Amarant Coral decks running this card. +lift = percentage-point boost over the format average.
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