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Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
“Flying 6/6 keyword soup angel—suit up and swing for lethal.”
Akroma, Angel of Wrath is a classic Voltron commander—a massive flying threat with an intimidating keyword soup that makes her nearly unstoppable in combat. Your gameplan is straightforward: ramp hard in the early game, get Akroma into play by turn 5–6, then suit her up with equipment and auras to close out games quickly. She naturally avoids removal from black and red, so she'll often resolve and start attacking uncontested.
The deck leans on white's best ramp spells (Sol Ring, Myriad Landscape, Knight of the White Orchid) and tutors to find key equipment like Swords of X and Y or Lightning Greaves to protect your investment. Equipment like Blazing Sunsteel and Strata Scythe synergize beautifully with her evasion, while anthem effects and +1/+1 counter payoffs turn her into a genuine one-shot threat. You're aiming for commander damage kills or just overwhelming the table with a flying, trampling, first-striking 6/6 that's very hard to block or remove.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the expensive swords—use budget equipment like Bonesplitter, Basilisk Collar, and Shadowspear instead; Cultivate and Kodama's Reach replace pricey signets.
Inclusion = % of Akroma, Angel of Wrath decks running this card. +lift = percentage-point boost over the format average.
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