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Legendary Creature — Spirit Detective
Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
“Aggressive Boros tempo that suspects creatures and exiles them.”
Agrus Kos is a threat that punishes opponents for playing creatures while also enabling a unique political minigame around the suspect mechanic. Your core gameplan is to swing in with Agrus early and often—double strike plus vigilance means you're always attacking without tapping out, pressuring opponents while keeping mana open for interaction. The suspect mechanic creates a fun decision tree: you're marking creatures as suspected (giving them menace and removing their ability to block), then exiling them on future attacks. This creates a powerful tempo engine where you're forcing opponents to either rebuild their board or deal with a growing threat.
Build around creatures that benefit from attacking, cards that reward you for dealing combat damage, and ways to maximize the suspect synergy. Token generators let you flood the board and make suspect creatures less relevant, while cards that ping opponents or create death triggers give you additional value on top of your combat pressure. Think of it as a tempo-aggressive deck with a control element—you're managing the board through suspect while closing out games with efficient threats.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey dual lands—basics plus cheap fixing like Evolving Wilds work fine. Replace expensive token generators with Bitterblossom or Assemble the Legion for budget alternatives.
Inclusion = % of Agrus Kos, Spirit of Justice decks running this card. +lift = percentage-point boost over the format average.
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