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Legendary Artifact — Vehicle
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1
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“Colorless Vehicle commander rewarding Assassin crewing with card draw and evasion.”
Adrestia is a colorless Vehicle commander that rewards you for crewing it with Assassins while attacking. The deck wants to build around evasion through Islandwalk (hitting players who run blue) and the card draw engine that triggers whenever an Assassin crews Adrestia. You'll stock the deck with efficient Assassin creatures and colorless utility creatures that can crew, creating a steady stream of cards while beating down with a 4/3 flyer.
The core gameplan is straightforward: assemble cheap Assassins and Vehicles, crew Adrestia each turn with an Assassin if possible, and generate value through the card draw trigger while dealing combat damage. Since Adrestia is colorless, you have access to the full spectrum of neutral creatures and artifacts. This lets you lean into Assassin synergies (like creatures with death triggers or +1/+1 counter themes) while filling slots with generic evasion creatures. The deck wins through consistent commander damage and card advantage creating a tempo advantage that overwhelms opponents.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace pricey tutors like Enlightened Tutor with cheap draw like Tidings and Carefully Considered; use draft chaff Assassins instead of chase printings.
Inclusion = % of Adrestia decks running this card. +lift = percentage-point boost over the format average.
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