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Legendary Creature — Human Pirate
When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
“Graveyard pirate reanimation engine with endless combat recursion.”
Admiral Brass is a pirate-themed graveyard recursion engine that turns your mill into a reanimation engine. The core gameplan is simple: fill your graveyard with pirates (either naturally or through deliberate milling), then use Brass's combat ability to reanimate them as 4/4 hasty threats turn after turn. The finality counter protection means your creatures are incredibly hard to remove permanently—they exile instead of dying, keeping them in your graveyard for future reanimation loops.
You'll want to lean into pirates and graveyard synergies to maximize value. Cards that mill you or trigger when creatures enter (like Cavalcade of Calamity) amplify your gameplan, while pirates with theft effects or evasion let you abuse the hasty 4/4 bodies. The deck plays like midrange aggression with a control shell—you're not trying to go off immediately, but rather grind value each turn until opponents are overwhelmed by recurring threats.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive tutors like Imperial Tutor; use Merchant of the Vale, Stitcher's Supplier, and self-mill staples like Satyr Wayfinder instead of pricey graveyard interaction.
Inclusion = % of Admiral Brass, Unsinkable decks running this card. +lift = percentage-point boost over the format average.
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