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Legendary Creature — Human Pirate
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
“Pirate lords that steal opponents' best stuff every turn.”
Admiral Beckett Brass is all about building a fast Pirate tribal deck that swings wide and steals your opponents' best stuff. Your core gameplan is simple: load the board with cheap Pirates, pump them with Brass's lord ability, and deal combat damage from multiple Pirates in a single turn to trigger her theft ability. Once you hit that three-Pirate damage threshold, you're stealing their best permanents—whether that's mana rocks, creatures, or planeswalkers—turning their own resources into your army.
The deck wins through a mix of combat damage and accumulated value. Early turns focus on Pirate tokens and evasive creatures like Siren Stormtamer and Fathom Fleet Harpooner. Mid-game, you're attacking with 4–5 Pirates, triggering Brass's theft each turn and swinging with their stolen threats. Late game becomes almost unbeatable as you've stolen everything dangerous and have a growing board of Pirates plus stolen permanents. The blue-black-red mana base gives you access to card draw (Breeches, Braids Arisen), tutors (Diabolic Tutor), and evasion (Coastal Piracy effects).
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey Pirate lords like Captain Lannery Storm; use Spell Pierce and Unholy Heat instead of counterspells, and lean on token makers like Bitterblossom and Goblin Rabblemaster for early pressure.
Inclusion = % of Admiral Beckett Brass decks running this card. +lift = percentage-point boost over the format average.
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