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Legendary Creature — Avatar Warrior
This spell can't be countered. Flying You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
“Uncounterable flying fortress that locks out opponent interaction.”
Absolute Virtue is a hard-to-deal-with finisher that locks down your opponents while you build toward victory. The card's uncounterable nature and protection effect mean once it hits the table, your opponents can't interact with you directly—no damage, no targeted removal, no enchantments. This buys you time to either swing in with a massive flying body or set up a non-combat win condition they can't disrupt. The challenge is surviving to turn 8 and protecting yourself until Virtue resolves, so the deck leans heavily on ramp, card draw, and defensive plays.
Build around this as a control-to-finisher strategy: load up on mana acceleration and permission (especially counterspells to protect yourself early), then seal the game once Virtue lands. Since your opponents can't target you, you can focus on grinding out card advantage and threats without fear of being rushed down. The 8/8 flyer is usually enough pressure on its own, but you can amplify this with equipment, auras that don't rely on targeting (like cards with shroud or that affect all creatures), or by setting up alternate win conditions like Approaches, big X-spells, or token strategies that trigger independently.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey blue dual lands—use basics and cheap alternatives like Azorius Guildgate or Glacial Fortress. Replace premium counterspells like Counterspell with Negate or Spell Pierce.
Inclusion = % of Absolute Virtue decks running this card. +lift = percentage-point boost over the format average.
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