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Legendary Enchantment Creature — God
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
“Cast creatures, fetch lands, win with a growing army.”
Karametra turns every creature you cast into a land ramp spell, making her the perfect general for a creature-focused GW deck that wants to accelerate into bigger threats. Your game plan is straightforward: cast lots of creatures, fetch lands each time, and quickly build up a mana advantage that lets you outpace opponents. You're not trying to combo off or play a grindy control game—you're just ramping aggressively while deploying a steady stream of bodies.
The deck wins through good old-fashioned combat damage, usually backed by token generators, card draw engines, or other value creatures that turn your mana advantage into overwhelming board presence. Creatures like Scute Swarm, Earthcraft, or any token makers turn Karametra's ramp into exponential growth. Since you're tutoring lands every turn, you'll naturally hit your land drops and cast your threats on curve, then swing in for the win with an army of creatures.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors like Enlightened Tutor; lean on basic token makers like Doubling Season's cheaper cousins (Parallel Lives, Doubling Season if budget allows) and fill the 99 with solid green ramp like Elvish Mystic and Avacyn's Pilgrim.
Inclusion = % of Karametra, God of Harvests decks running this card. +lift = percentage-point boost over the format average.
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