Loading commander data
Legendary Creature — Mole God
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
“8/4 mole god that untaps your team and grants extra combats whenever blocked.”
Anzrag is a beefy ground attacker that rewards you for getting blocked—and wants to get blocked. Every time blockers are assigned to Anzrag, you untap your creatures and get an extra combat phase. This means a single block can turn into multiple attacks, especially if you have other creatures that benefit from untapping or additional combats. Your gameplan is to swing in aggressively, force blocks, then use the untap trigger to attack again with a now-refreshed team. The deck leans into creatures that have strong attack triggers, can tap for value, or benefit from untapping (like mana dorks that become threats).
You'll want to build a creature-heavy deck with synergies around combat phases and untapping. Cards that grant evasion or force blocks help set up the trigger reliably. A little bit of ramp gets Anzrag out early, and some combat lords or anthems push your team over the top. The goal is simple: turn combat into a runaway advantage through repeated untaps and extra phases, then bash for lethal with an army that attacks multiple times per turn.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive staples like Doubling Season; use budget anthems like Intrepid Adversary and free ramp like Llanowar Elves and Elvish Mystic instead.
Inclusion = % of Anzrag, the Quake-Mole decks running this card. +lift = percentage-point boost over the format average.
No public decks for Anzrag, the Quake-Mole yet.
Build a Deck →Be the first to publish one — Commander-tier members can share decks with the community.
Our deck builder picks the 99 other cards for you. Two minutes to a complete, balanced list.
Build a Deck with This Commander →Card data via Scryfall